MethodsDevelopOverview

Develop

18 methods.

  • Ideation — A few strategic directions, each with its bet and its price.
  • Minimum Viable Product — Hypothesis, In/Maybe/Out feature scope, and validation metrics.
  • Experiment Card — A falsifiable test card for one assumption — plan it, run it, log what you learned.
  • Impact–Effort Matrix — Ideas, HMWs or stories on a 2×2 — AI estimates effort, the group votes live.
  • Crazy 8s — Eight rough sketches, eight minutes — diverge fast, star the bets.
  • Brainstorming — Generate many ideas across rounds, group by theme, star the favourites.
  • Use Cases — Spec actor, goal, main flow, alternatives and outcome per case.
  • User Stories — As a [role], I want [capability], so that [benefit] — with acceptance criteria.
  • Creative Brief — Strategy condensed into a brief a team can produce from.
  • Tone & Style — How the work should sound — a voice you can tune on axes, not just a label.
  • Moodboard — Curate the visual direction — palette, type, keywords, textures.
  • Script Gen — Scenes with visuals and voiceover — video, podcast, ad or tutorial.
  • Wireframes — Sketch the key screens lo-fi — boxes before pixels.
  • User Flow — Chart the path through the product — screens, actions and decision branches.
  • Usability Test — Tasks from the user flow, findings from a heuristic pass over the wireframes.
  • Card Sorting — How users would group your items: an open or a closed card sort.
  • Information Architecture — Turn items into a sitemap: navigation hierarchy and content structure.
  • Context Engineer — A sharpened prompt for the next method — your draft and the rewrite, diffed.